Bloop!

Bloop! A Friends Fishing Adventure

Cast, hook, fight, reveal. Keep it or sell it. There is always a bigger fish. Unfortunately.

Google Playcoming soonPress kit
i am the main character.

trailer is on its way.

bloop is not.

What is this

A portrait mobile fishing game you can play with one thumb. Cast, wait for the bite, fight the fish, and find out what you caught. Most of it is a bass. Some of it is wearing Timberlands.

The rest of the game is everything that makes you cast again: a Fishdex to fill, mutations that change a catch, upgrades, a daily derby against your friends, and Bloop.

How a catch goes

  1. Cast

    Hold to charge the power meter. Release. Hit 90% or more for a perfect cast.

  2. Wait

    Dots. More dots. Then three exclamation marks and your phone buzzes.

  3. Fight

    Hold to reel, let go to give line. Too tight for too long and it snaps. Too loose and it escapes.

  4. Reveal

    The fish flies out, the rarity banner drops, and you find out how much trouble you are in.

  5. Keep or sell

    Keep it in the cooler, or sell it for coins. Then upgrade, then cast again.

What is in the water

197
species of fish, from a plain bass to something that should not be in the ocean
14
mutations. Golden, Radioactive, Galaxy, Brainrotted and ten more, on any fish
1
Fishdex to fill, with stars on every card and set collections with rewards
60s
daily derby. Same rod, same bait, no boosts, one leaderboard for you and your friends
1
fish buddy. Bloop has opinions, and he keeps them short

Concept art

These are mockups from the design stage, not captured gameplay. Real screenshots go here when the game is further along.

Rules we are keeping

  • Box odds and pity timers are published. Nothing in a box is a secret.
  • Rewarded ads sit behind a tap. They never interrupt a fight.
  • The daily derby has no paid advantage. Everyone fishes the same water.
  • Sharing play data is off until you turn it on, and you can turn it off again.
  • Bloop is never permanently lost.